added homing.
This commit is contained in:
@@ -91,8 +91,9 @@ Name: WijiBoard
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| `S2-<n>` | Move motor 2 CCW by n steps |
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| `SPD:<n>` | Set max speed (steps/sec) for both motors |
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| `ACC:<n>` | Set acceleration (steps/sec²) for both motors |
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| `HOME1` | Zero motor 1 step counter |
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| `HOME2` | Zero motor 2 step counter |
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| `HOMEALL` | Home both motors simultaneously |
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| `HOME1` | Home motor 1 |
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| `HOME2` | Home motor 2 |
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| `POS` | Request current positions (triggers NOTIFY) |
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### Status notifications (firmware → browser)
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@@ -424,10 +425,9 @@ To add a new section:
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assume a specific physical motor orientation. If the real arm moves in the wrong direction
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when clicking a target, negate the step delta for that motor in `moveToXY()`.
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- **Home position**: `steps1 = 0, steps2 = 0` is wherever the firmware powers up (no homing
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routine implemented yet). The arm must be manually set to a known starting configuration
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before the IK will be accurate. Suggested home: arms roughly parallel, EE near centre of
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the working area.
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- **Home position**: Stall homing is fully implemented matching the original C++ routine but adjusted to align with `PositionControl.cpp` motor mappings. Homing pushes the motors against their physical limits and sets `steps1 = 0` (0°, points right) and `steps2 = -1024` (-180°, points left). This corresponds to the arms folded OUTWARDS.
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- The initial web simulation starts with these coordinates, meaning the UI assumes the arm has already been homed before the browser connects.
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- Homing can be triggered individually per-motor (`HOME1`, `HOME2`) or combined (`HOMEALL`) from the web UI.
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- **LIMITS tuning**: All values in `LIMITS` in `kinematics.js` are estimates based on the
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original project's data. They need physical verification:
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+91
-6
@@ -12,8 +12,9 @@
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* S2-<n> → Step motor 2 CCW n steps
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* SPD:<n> → Set max speed for both motors (steps/sec)
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* ACC:<n> → Set acceleration for both motors (steps/sec²)
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* HOME1 → Zero motor 1 position
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* HOME2 → Zero motor 2 position
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* HOME1 → Home motor 1 (Right)
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* HOME2 → Home motor 2 (Left)
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* HOMEALL → Home both motors simultaneously
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* POS → Request current positions (triggers NOTIFY)
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*
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* BLE Status Characteristic (NOTIFY):
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@@ -73,6 +74,9 @@ const unsigned long NOTIFY_INTERVAL_MS = 200;
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// ─── Forward declarations ─────────────────────────────────────────
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void parseCommand(const String& cmd);
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void sendPosition();
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void performHomingAll();
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void performHoming1();
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void performHoming2();
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// ─── BLE Server Callbacks ─────────────────────────────────────────
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class ServerCallbacks : public BLEServerCallbacks {
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@@ -132,15 +136,22 @@ void parseCommand(const String& cmd) {
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}
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// HOME1
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if (cmd == "HOME1") {
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stepper1.setCurrentPosition(0);
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Serial.println("[S1] Zeroed");
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Serial.println("[S1] Homing Motor 1...");
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performHoming1();
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sendPosition();
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return;
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}
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// HOME2
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if (cmd == "HOME2") {
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stepper2.setCurrentPosition(0);
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Serial.println("[S2] Zeroed");
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Serial.println("[S2] Homing Motor 2...");
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performHoming2();
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sendPosition();
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return;
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}
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// HOMEALL
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if (cmd == "HOMEALL") {
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Serial.println("[SYS] Homing both motors...");
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performHomingAll();
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sendPosition();
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return;
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}
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@@ -233,3 +244,77 @@ void loop() {
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}
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}
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}
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// ─── Homing Routines ──────────────────────────────────────────────
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void performHomingAll() {
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// 1. Move against limits (M1 CCW, M2 CCW)
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stepper2.moveTo(1024);
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stepper1.moveTo(2048);
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while (stepper1.distanceToGo() != 0 || stepper2.distanceToGo() != 0) {
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stepper1.run();
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stepper2.run();
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}
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stepper1.setCurrentPosition(0);
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// 2. Move to negative limits (CW)
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stepper2.moveTo(-1050);
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stepper1.move(-1300); // equivalent to moveTo(-1300) since pos is 0
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while (stepper1.distanceToGo() != 0 || stepper2.distanceToGo() != 0) {
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stepper1.run();
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stepper2.run();
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}
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stepper2.setCurrentPosition(0);
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// 3. Move to final home position
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stepper2.moveTo(550);
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stepper1.moveTo(-530);
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while (stepper1.distanceToGo() != 0 || stepper2.distanceToGo() != 0) {
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stepper1.run();
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stepper2.run();
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}
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// 4. Set origin relative to this final position
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stepper2.setCurrentPosition(-1024);
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stepper1.setCurrentPosition(0);
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stepper1.disableOutputs();
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stepper2.disableOutputs();
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Serial.println("[SYS] Homing all complete.");
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}
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void performHoming1() {
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// M1 (Right) stalls going positive (CCW)
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stepper1.move(2048);
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while (stepper1.distanceToGo() != 0) {
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stepper1.run();
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}
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stepper1.setCurrentPosition(0);
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// Move to final home position (CW)
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stepper1.moveTo(-530);
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while (stepper1.distanceToGo() != 0) {
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stepper1.run();
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}
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stepper1.setCurrentPosition(0);
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stepper1.disableOutputs();
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Serial.println("[S1] Homing complete.");
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}
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void performHoming2() {
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// M2 (Left) stalls going negative (CW)
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stepper2.move(-2048);
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while (stepper2.distanceToGo() != 0) {
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stepper2.run();
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}
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stepper2.setCurrentPosition(0);
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// Move to final home position (CCW)
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stepper2.moveTo(550);
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while (stepper2.distanceToGo() != 0) {
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stepper2.run();
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}
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stepper2.setCurrentPosition(-1024);
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stepper2.disableOutputs();
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Serial.println("[S2] Homing complete.");
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}
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@@ -39,6 +39,7 @@ const ARM = {
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l2: 110.0, // distal link length (mm)
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STEPS_PER_REV: 2048,
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STEP_ANGLE_DEG: 360 / 2048, // ≈ 0.17578125 °/step
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HOME_STEPS: { m1: 0, m2: -1024 }, // M1 at 0°, M2 at -180° (arms folded outward)
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};
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// ── WORKSPACE CONSTRAINTS ─────────────────────────────────────────
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@@ -45,8 +45,8 @@ const PX_L2 = IK.ARM.l2 * SV.SCALE;
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const PX_D2 = IK.ARM.d2 * SV.SCALE;
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// ── Section state ─────────────────────────────────────────────────
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let steps1 = 0;
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let steps2 = 0;
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let steps1 = IK.ARM.HOME_STEPS.m1;
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let steps2 = IK.ARM.HOME_STEPS.m2;
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let eventCleanup = [];
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// ── SVG element refs ──────────────────────────────────────────────
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@@ -215,10 +215,16 @@ async function jogMotor(motor, delta) {
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}
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async function zeroMotor(motor) {
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if (motor === 1) steps1 = 0;
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else steps2 = 0;
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if (motor === 'ALL') {
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steps1 = IK.ARM.HOME_STEPS.m1;
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steps2 = IK.ARM.HOME_STEPS.m2;
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} else if (motor === 1) {
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steps1 = IK.ARM.HOME_STEPS.m1;
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} else {
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steps2 = IK.ARM.HOME_STEPS.m2;
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}
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renderArmFromSteps();
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const cmd = `HOME${motor}`;
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const cmd = motor === 'ALL' ? 'HOMEALL' : `HOME${motor}`;
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BLE.isConnected()
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? await BLE.write(cmd).catch(e => UI.log(e.message, 'error'))
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: UI.log(`[sim] ${cmd}`, 'info');
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@@ -568,7 +574,7 @@ function buildHTML() {
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${[10,50,100,512].map(n=>`<button class="btn btn-ghost" data-motor="1" data-steps="${n}">+${n}</button>`).join('')}
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${[10,50,100,512].map(n=>`<button class="btn btn-ghost" data-motor="1" data-steps="-${n}">-${n}</button>`).join('')}
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</div>
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<button class="btn btn-danger btn-sm btn-full" id="s1-zero">Zero M1</button>
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<button class="btn btn-danger btn-sm btn-full" id="s1-zero">Home M1</button>
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</div>
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<!-- Motor 2 -->
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<div class="jog-motor">
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@@ -584,9 +590,12 @@ function buildHTML() {
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${[10,50,100,512].map(n=>`<button class="btn btn-ghost" data-motor="2" data-steps="${n}">+${n}</button>`).join('')}
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${[10,50,100,512].map(n=>`<button class="btn btn-ghost" data-motor="2" data-steps="-${n}">-${n}</button>`).join('')}
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</div>
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<button class="btn btn-danger btn-sm btn-full" id="s2-zero">Zero M2</button>
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<button class="btn btn-danger btn-sm btn-full" id="s2-zero">Home M2</button>
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</div>
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</div>
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<div style="margin-top: 12px;">
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<button class="btn btn-danger btn-full" id="sall-zero" style="padding: 10px; font-weight: bold; font-size: 0.9rem;">HOME BOTH MOTORS</button>
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</div>
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</div>
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<!-- Event log -->
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@@ -698,6 +707,7 @@ const StepperTestSection = {
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document.getElementById('s2-ccw').addEventListener('click', () => jogMotor(2, -gs(2)));
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document.getElementById('s1-zero').addEventListener('click', () => zeroMotor(1));
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document.getElementById('s2-zero').addEventListener('click', () => zeroMotor(2));
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document.getElementById('sall-zero').addEventListener('click', () => zeroMotor('ALL'));
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// ── Quick-step buttons ────────────────────────────────────────
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container.querySelectorAll('[data-motor][data-steps]').forEach(btn => {
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