kinematic motion controller
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@@ -176,6 +176,14 @@ The sidebar is in `index.html` (not in any section). It is a collapsible panel o
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hamburger (`☰`) button. It contains `<button data-route="...">` nav items that call
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`Router.navigate(route)`. The active item gets `class="active"` via the router.
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### Kinematic Motion Controller (`web/js/motion.js`)
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Centralised trajectory generation and streaming module.
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- **Why**: Moving side-to-side linearly in joint space causes the arms to arc dangerously out-of-bounds at the top.
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- **How it works**: Intercepts `Motion.goto(x, y)`, slices the Cartesian straight line into small segments (max `25 mm` by default, configurable in `Motion.CONFIG.SEGMENT_SIZE_MM`), and streams them to the ESP32.
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- **Dynamic Blending**: It monitors `P:` positional updates from the ESP32 and fires the next waypoint *before* `AccelStepper` decelerates (when within `BLEND_THRESHOLD_STEPS`). This produces a seamless Cartesian trajectory with no MCU code changes and allows for future "visual flavor" movement effects (e.g. snaky, erratic).
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- **Simulation Sync**: In simulation mode, `Motion.goto()` instantly updates its internal steps and manually dispatches a fake `ble:status` event containing `P:s1,s2`. This allows all UI components to effortlessly sync their visual state using their existing BLE listeners.
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---
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## 6. Kinematics (`web/js/kinematics.js`)
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