import BLE from './ble.js'; import UI from './ui.js'; import IK from './kinematics.js'; import Settings from './settings.js'; import Motion from './motion.js'; let isRunning = false; function delayMs(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } export default { get isRunning() { return isRunning; }, stop() { isRunning = false; }, async run(sequence, spotsData, currentSteps1, currentSteps2, mode, onStepComplete) { if (isRunning) { UI.log('A sequence is already running.', 'warn'); return false; } isRunning = true; UI.log(`Running sequence: ${sequence.name}`, 'info'); let steps1 = currentSteps1; let steps2 = currentSteps2; for (let i = 0; i < sequence.steps.length; i++) { if (!isRunning) { UI.log('Sequence stopped.', 'info'); break; } const step = sequence.steps[i]; let targetX, targetY, label; if (step.type === 'spot') { const spot = spotsData.find(s => s.id === step.id); if (!spot) { UI.log(`Sequence error: Spot '${step.id}' not found. Skipping.`, 'error'); continue; } targetX = spot.x; targetY = spot.y; label = spot.label || spot.id; } else if (step.type === 'xy') { targetX = step.x; targetY = step.y; label = `(${targetX}, ${targetY})`; } else { UI.log(`Unknown step type: ${step.type}`, 'error'); continue; } UI.log(`Seq step: ${label}`, 'info'); const success = await Motion.goto(targetX, targetY, mode || 'direct'); if (!success) { isRunning = false; return false; } if (!BLE.isConnected()) { const st = Motion.getSteps(); steps1 = st.steps1; steps2 = st.steps2; if (onStepComplete) { onStepComplete(steps1, steps2); } } // Wait for delay const waitTime = typeof step.delay === 'number' ? step.delay : Settings.delay; await delayMs(waitTime); } isRunning = false; UI.log(`Sequence completed.`, 'success'); return true; } };