remove emojis from logging. Fixes #5

This commit is contained in:
osiu97
2026-07-08 18:51:19 +02:00
parent b2ba8afead
commit 49f91c761d
4 changed files with 8 additions and 7 deletions
+1
View File
@@ -434,6 +434,7 @@ To add a new section:
| **Hash-based routing** | Keeps the SPA working from `file://` and simple static servers without needing a history API setup |
| **Persistent Homing State** | The UI uses `localStorage.getItem('wiji_homed')` to track if the arm has been homed during the user's ongoing interaction. This avoids forcing the user to re-home every time they switch tabs or pages. Sending `HOMEALL` sets this to `true`. |
| **Stateless Sequence Storage** | To remain serverless, sequences are stored per-background in `web/assets/backgrounds/<bg>/sequences.json`. The Sequence Editor generates the JSON payload, which the user manually copy-pastes into the file to persist. Sequences marked `"favorite": true` appear automatically in Quick Sequences cards across the app. |
| **No Emojis in Logging** | Emojis in `UI.log` and console log statements are strictly forbidden. Always use text prefixes like `[ERROR]`, `[WARNING]`, `[INFO]` instead. |
---
+3 -3
View File
@@ -161,7 +161,7 @@ async function goto(targetX, targetY, mode = 'direct') {
// Quick check on final destination
const destCheck = IK.checkWorkspace(targetX, targetY);
if (!destCheck.ok) {
UI.log(` Destination blocked: ${destCheck.reason}`, 'error');
UI.log(`[ERROR] Destination blocked: ${destCheck.reason}`, 'error');
return false;
}
@@ -185,7 +185,7 @@ async function goto(targetX, targetY, mode = 'direct') {
// Prevent infinite loop if already at/near safe point
const distToSafe = Math.sqrt(Math.pow(currentPos.endX - SAFE_X, 2) + Math.pow(currentPos.endY - SAFE_Y, 2));
if (distToSafe < 5) {
UI.log(` Path completely blocked even via safe point`, 'error');
UI.log(`[ERROR] Path completely blocked even via safe point`, 'error');
return false;
}
@@ -199,7 +199,7 @@ async function goto(targetX, targetY, mode = 'direct') {
}
if (!segments) {
UI.log(` Target unreachable (path blocked by mechanism)`, 'error');
UI.log(`[ERROR] Target unreachable (path blocked by mechanism)`, 'error');
return false;
}
}
+2 -2
View File
@@ -191,7 +191,7 @@ async function moveToXY(targetX, targetY) {
// Check workspace limits first (quick check before queue)
const wsCheck = IK.checkWorkspace(targetX, targetY);
if (!wsCheck.ok) {
UI.log(` ${wsCheck.reason}`, 'warn');
UI.log(`[WARNING] ${wsCheck.reason}`, 'warn');
return false;
}
@@ -697,7 +697,7 @@ const StepperTestSection = {
const { wx, wy, sx, sy } = pointerToWorld(e);
const ws = IK.checkWorkspace(wx, wy);
if (!ws.ok) {
UI.log(` ${ws.reason}`, 'warn');
UI.log(`[WARNING] ${ws.reason}`, 'warn');
return;
}
showTargetMarker(sx, sy);
+2 -2
View File
@@ -86,7 +86,7 @@ const UI = (() => {
BLE.on('connected', (name) => {
setButtonLoading('btn-ble-connect', false);
setConnectionStatus(true, name);
log(`Connected to "${name}" `, 'success');
log(`Connected to "${name}" [INFO]`, 'success');
});
BLE.on('disconnected', () => {
@@ -96,7 +96,7 @@ const UI = (() => {
});
BLE.on('sent', (cmd) => {
log(` ${cmd}`, 'sent');
log(`[SEND] ${cmd}`, 'sent');
});
BLE.on('status', (msg) => {