effect modifications
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@@ -35,19 +35,27 @@ export const MotionEffects = {
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let newHasHesitated = hasHesitated;
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if (target.mode === 'hesitant') {
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if (target.fraction >= 0.4 && hasHesitated === false) {
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if (target.fraction >= 0.35 && hasHesitated === false) {
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// Slow down massively instead of stopping
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if (BLE.isConnected()) {
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try { await BLE.write(`SPD:${Math.floor(Math.max(50, Settings.speed * 0.2))}`); } catch(e){}
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try { await BLE.write(`SPD:${Math.floor(Math.max(30, Settings.speed * 0.1))}`); } catch(e){}
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}
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newHasHesitated = true; // Started hesitation
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} else if (target.fraction >= 0.7 && hasHesitated === true) {
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// Speed back up
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} else if (target.fraction >= 0.55 && hasHesitated === true) {
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// Speed back up aggressively
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if (BLE.isConnected()) {
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try { await BLE.write(`SPD:${Settings.speed}`); } catch(e){}
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try { await BLE.write(`SPD:${Math.floor(Settings.speed * 1.2)}`); } catch(e){}
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}
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newHasHesitated = 2; // Finished hesitation
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}
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} else if (target.mode === 'erratic') {
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// Aggressive speed changes randomly during the move
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if (Math.random() > 0.4) {
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if (BLE.isConnected()) {
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const spd = Math.floor(Math.max(30, Settings.speed * (0.1 + Math.random() * 1.5)));
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try { await BLE.write(`SPD:${spd}`); } catch(e){}
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}
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}
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} else if (target.mode === 'overshoot_settle') {
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delay = 200; // Brief pause before returning
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if (BLE.isConnected()) {
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@@ -108,13 +116,13 @@ export const MotionEffects = {
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applyPerturbation(px, py, nx, ny, fraction, distance, mode) {
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if (mode === 'snaky') {
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const cycles = Math.max(1, Math.floor(distance / 50));
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const offset = Math.sin(fraction * Math.PI * 2 * cycles) * 15;
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const offset = Math.sin(fraction * Math.PI * 2 * cycles) * 30; // 30mm amplitude
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px += nx * offset;
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py += ny * offset;
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} else if (mode === 'erratic') {
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// Meaningful jumps
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px += (Math.random() - 0.5) * 20;
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py += (Math.random() - 0.5) * 20;
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// Meaningful, aggressive jumps
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px += (Math.random() - 0.5) * 40;
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py += (Math.random() - 0.5) * 40;
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}
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return { px, py };
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},
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